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[基础入门] [Linkedin]Maya2018 入门视频教程英文版带中文字幕和素材

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好吃点 发表于 2020-2-12 16:09:34 | 显示全部楼层 |阅读模式
课程名称:
[Linkedin]Maya2018 入门视频教程英文版带中文字幕和素材
课程介绍:
[Linkedin]Maya2018 入门视频教程英文版带中文字幕和素材
课程大小
1.5G

课程目录:
视频教程
├─ 001-Welcome.mp4
├─ 001-Welcome.srt
├─ 002-System requirements.mp4
├─ 002-System requirements.srt
├─ 003-How to use the exercise files.mp4
├─ 003-How to use the exercise files.srt
├─ 004-Overview of the Maya interface.mp4
├─ 004-Overview of the Maya interface.srt
├─ 005-Work with files and Maya projects.mp4
├─ 005-Work with files and Maya projects.srt
├─ 006-Navigating in Maya.mp4
├─ 006-Navigating in Maya.srt
├─ 007-Configuring viewports.mp4
├─ 007-Configuring viewports.srt
├─ 008-Using the hotbox and marking menus.mp4
├─ 008-Using the hotbox and marking menus.srt
├─ 009-Customizing the interface.mp4
├─ 009-Customizing the interface.srt
├─ 010-Using Maya workspaces.mp4
├─ 010-Using Maya workspaces.srt
├─ 011-Select objects.mp4
├─ 011-Select objects.srt
├─ 012-Use the Move tool.mp4
├─ 012-Use the Move tool.srt
├─ 013-Rotate and scale.mp4
├─ 013-Rotate and scale.srt
├─ 014-Manipulate pivots.mp4
├─ 014-Manipulate pivots.srt
├─ 015-Understanding the Channel Box.mp4
├─ 015-Understanding the Channel Box.srt
├─ 016-Work with the Attribute Editor.mp4
├─ 016-Work with the Attribute Editor.srt
├─ 017-Reset and freeze transformations.mp4
├─ 017-Reset and freeze transformations.srt
├─ 018-Snap objects.mp4
├─ 018-Snap objects.srt
├─ 019-Duplicate objects.mp4
├─ 019-Duplicate objects.srt
├─ 020-Work with the Outliner.mp4
├─ 020-Work with the Outliner.srt
├─ 021-Create hierarchies.mp4
├─ 021-Create hierarchies.srt
├─ 022-Group objects.mp4
├─ 022-Group objects.srt
├─ 023-Understanding the Hypergraph.mp4
├─ 023-Understanding the Hypergraph.srt
├─ 024-Hide and show objects.mp4
├─ 024-Hide and show objects.srt
├─ 025-Create layers.mp4
├─ 025-Create layers.srt
├─ 026-Work with selection masks.mp4
├─ 026-Work with selection masks.srt
├─ 027-Differences between NURBS and polygons.mp4
├─ 027-Differences between NURBS and polygons.srt
├─ 028-Create polygonal objects.mp4
├─ 028-Create polygonal objects.srt
├─ 029-Select polygonal components.mp4
├─ 029-Select polygonal components.srt
├─ 030-Using Soft Selection and Symmetry.mp4
├─ 030-Using Soft Selection and Symmetry.srt
├─ 031-Combine and separate.mp4
├─ 031-Combine and separate.srt
├─ 032-Boolean tools.mp4
├─ 032-Boolean tools.srt
├─ 033-Using brush tools to sculpt meshes.mp4
├─ 033-Using brush tools to sculpt meshes.srt
├─ 034-Set up reference.mp4
├─ 034-Set up reference.srt
├─ 035-Model against reference.mp4
├─ 035-Model against reference.srt
├─ 036-Work with edge loops.mp4
├─ 036-Work with edge loops.srt
├─ 037-Use the Extrude tool.mp4
├─ 037-Use the Extrude tool.srt
├─ 038-Mirror and merge components.mp4
├─ 038-Mirror and merge components.srt
├─ 039-Use the Bevel tool.mp4
├─ 039-Use the Bevel tool.srt
├─ 040-Extrude along a path.mp4
├─ 040-Extrude along a path.srt
├─ 041-Use the Polygon Bridge tool.mp4
├─ 041-Use the Polygon Bridge tool.srt
├─ 042-Understanding Quad Draw.mp4
├─ 042-Understanding Quad Draw.srt
├─ 043-Use the Modeling Toolkit.mp4
├─ 043-Use the Modeling Toolkit.srt
├─ 044-Smooth models and manage detail.mp4
├─ 044-Smooth models and manage detail.srt
├─ 045-Work with subdivision surfaces.mp4
├─ 045-Work with subdivision surfaces.srt
├─ 046-Create creases in smooth surfaces.mp4
├─ 046-Create creases in smooth surfaces.srt
├─ 047-Use Edge Flow to smooth geometry.mp4
├─ 047-Use Edge Flow to smooth geometry.srt
├─ 048-Manage object history.mp4
├─ 048-Manage object history.srt
├─ 049-Understanding NURBS components.mp4
├─ 049-Understanding NURBS components.srt
├─ 050-NURBS primitives.mp4
├─ 050-NURBS primitives.srt
├─ 051-Use the NURBS curve tools.mp4
├─ 051-Use the NURBS curve tools.srt
├─ 052-Create radial surfaces with Revolve.mp4
├─ 052-Create radial surfaces with Revolve.srt
├─ 053-Use the NURBS Loft tool.mp4
├─ 053-Use the NURBS Loft tool.srt
├─ 054-Open and close curves and surfaces.mp4
├─ 054-Open and close curves and surfaces.srt
├─ 055-Create shapes with the NURBS Planar action.mp4
├─ 055-Create shapes with the NURBS Planar action.srt
├─ 056-Use the NURBS Extrude tool.mp4
├─ 056-Use the NURBS Extrude tool.srt
├─ 057-Use isoparms to refine NURBS surfaces.mp4
├─ 057-Use isoparms to refine NURBS surfaces.srt
├─ 058-Extract NURBS curves from surfaces.mp4
├─ 058-Extract NURBS curves from surfaces.srt
├─ 059-Create curves on a surface.mp4
├─ 059-Create curves on a surface.srt
├─ 060-Project curves on surfaces.mp4
├─ 060-Project curves on surfaces.srt
├─ 061-Trim NURBS surfaces.mp4
├─ 061-Trim NURBS surfaces.srt
├─ 062-Convert NURBS to polygons.mp4
├─ 062-Convert NURBS to polygons.srt
├─ 063-Overview of Maya renderering.mp4
├─ 063-Overview of Maya renderering.srt
├─ 064-Understanding the basic shader types.mp4
├─ 064-Understanding the basic shader types.srt
├─ 065-Work with Arnold materials.mp4
├─ 065-Work with Arnold materials.srt
├─ 066-Opacity and refraction in Arnold.mp4
├─ 066-Opacity and refraction in Arnold.srt
├─ 067-Create and apply maps.mp4
├─ 067-Create and apply maps.srt
├─ 068-Use bitmaps as texture.mp4
├─ 068-Use bitmaps as texture.srt
├─ 069-Work with the Hypershade window.mp4
├─ 069-Work with the Hypershade window.srt
├─ 070-Create materials in Hypershade.mp4
├─ 070-Create materials in Hypershade.srt
├─ 071-Apply multiple materials to objects.mp4
├─ 071-Apply multiple materials to objects.srt
├─ 072-UV map polygonal objects.mp4
├─ 072-UV map polygonal objects.srt
├─ 073-Understanding the UV Editor.mp4
├─ 073-Understanding the UV Editor.srt
├─ 074-Project textures on NURBS surfaces.mp4
├─ 074-Project textures on NURBS surfaces.srt
├─ 075-3D painting.mp4
├─ 075-3D painting.srt
├─ 076-UV mapping complex objects.mp4
├─ 076-UV mapping complex objects.srt
├─ 077-Maintain UV scale.mp4
├─ 077-Maintain UV scale.srt
├─ 078-Render Settings menu.mp4
├─ 078-Render Settings menu.srt
├─ 079-Use Render View.mp4
├─ 079-Use Render View.srt
├─ 080-Maya lights and lighting types.mp4
├─ 080-Maya lights and lighting types.srt
├─ 081-Understanding cameras.mp4
├─ 081-Understanding cameras.srt
├─ 082-Use the Light Editor.mp4
├─ 082-Use the Light Editor.srt
├─ 083-Batch render animation.mp4
├─ 083-Batch render animation.srt
├─ 084-Understanding Render Setup.mp4
├─ 084-Understanding Render Setup.srt
├─ 085-Use overrides in Render Setup.mp4
├─ 085-Use overrides in Render Setup.srt
├─ 086-Arnold render settings.mp4
├─ 086-Arnold render settings.srt
├─ 087-Arnold Render View.mp4
├─ 087-Arnold Render View.srt
├─ 088-Using Maya lights in Arnold.mp4
├─ 088-Using Maya lights in Arnold.srt
├─ 089-Use Arnold area lights.mp4
├─ 089-Use Arnold area lights.srt
├─ 090-Use objects as lights.mp4
├─ 090-Use objects as lights.srt
├─ 091-Image-based lighting and skydomes.mp4
├─ 091-Image-based lighting and skydomes.srt
├─ 092-Add depth of field in Arnold.mp4
├─ 092-Add depth of field in Arnold.srt
├─ 093-Create motion blur in Arnold.mp4
├─ 093-Create motion blur in Arnold.srt
├─ 094-Render animation in Arnold.mp4
├─ 094-Render animation in Arnold.srt
├─ 095-Understanding the animation interface.mp4
├─ 095-Understanding the animation interface.srt
├─ 096-Animate objects using Set Key.mp4
├─ 096-Animate objects using Set Key.srt
├─ 097-Modify keys in the Graph Editor.mp4
├─ 097-Modify keys in the Graph Editor.srt
├─ 098-Modify keys in the Dope Sheet.mp4
├─ 098-Modify keys in the Dope Sheet.srt
├─ 099-Create breakdown keys.mp4
├─ 099-Create breakdown keys.srt
├─ 100-Animate objects along spline paths.mp4
├─ 100-Animate objects along spline paths.srt
├─ 101-Visualize animation.mp4
├─ 101-Visualize animation.srt
├─ 102-Use the Grease Pencil tool.mp4
├─ 102-Use the Grease Pencil tool.srt
├─ 103-Create animation cycles.mp4
├─ 103-Create animation cycles.srt
├─ 104-Animation playback using Playblast.mp4
├─ 104-Animation playback using Playblast.srt
├─ 105-Work with the Time Editor.mp4
├─ 105-Work with the Time Editor.srt
├─ 106-Create animations clips.mp4
├─ 106-Create animations clips.srt
├─ 107-Next steps.mp4
└─ 107-Next steps.srt
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